Gaming & Virtual Worlds · Projected milestone
Full-sensory virtual reality
Estimated year~2048
7% by 2053 · including earlier years
The year is an editorial timing estimate. The percentage applies to occurrence by the stated deadline. These estimates are not calibrated odds.
Brain interfaces deliver immersive worlds with touch and sound.
Explore this milestone on the interactive mapWhat the forecast means
Milestone stage: milestone (legacy definition)
Completion criteria: Legacy milestone: refine the observable threshold before resolving.
This page describes a forecast, rather than an achieved result. Read the methodology and assumptions.
Built on
Led to
- Full-sensory artworksForecast · ~2052enables
- Full-dive classroomsForecast · ~2055enables
- Virtual trips that feel realForecast · ~2058enables
- Full-body virtual sportsForecast · ~2060enables
- Books felt as inner experienceForecast · ~2066enables
- Hours inside, minutes outsideForecast · ~2068enables
- Thought-flown bird droneForecast · ~2069enables
- Shared sensory experiencesForecast · ~2078enables
- Worlds with physics you can feelForecast · ~2082enables
- Recorded dreamsForecast · ~2085enables
- Care bed for virtual-world divesForecast · ~2089enables
- Lived historyForecast · ~2090enables
Sources & evidence
No individual source links are recorded for this milestone. Source coverage and review status vary across the atlas.
Dataset updated 2026-10-18. This individual record has not been separately re-reviewed.